Before December 2013, Monkey X's compiler (Transcc) could not be compiled and used by those who had not bought full licenses of Monkey X. The open source distribution of Monkey's compiler is written in Monkey, and therefore requires a valid binary distribution to be compiled. The free versions of Monkey X included unrestricted use of the HTML5 and GLFW (desktop) targets see Mojo (framework). In December 2013, Monkey was re-branded as Monkey X. Monkey was released on Ma by Mark Sibly of Blitz Research Ltd. For details, see: Mojo (framework), and Game targets (technical). Monkey is also distributed in several compiled binary forms from its official website (registration required, to build the compiler). The compiler and most of the official modules can be found on GitHub. Monkey X's main application/game framework, Mojo, is partially commercial. Monkey X's main implementation (compiler), and a number of official modules are open source. Currently the official target platforms include: Windows (Including the Windows 8 store), OS X, Linux, Xbox 360, Android, iOS, among others.Ĭommunity-driven, user-made targets have also been created, some notable user-targets include: MonkeyMax (BlitzMax), Monkey-Python (Python), and a Nintendo DS target. The resulting code is then compiled normally. The language itself is an object-oriented dialect of BASIC, which the compiler translates into native source code for several target platforms. Monkey X is a high-level programming language designed for video game development for many different platforms, including desktop and laptop computers, mobile phones, tablets, and video game consoles. īlitz BASIC, BlitzMax, C, C++, C#, JavaScript, Java Static, weak, strong (optional), safe, nominative, partly inferredĬross-platform (see the targets section for a full list of supported platforms)
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